Wednesday, 27 May 2015

Implementation

Spark Maker
Implementation


This post contains the implementation fir the Spark Maker tool.

Tool Design

Spark Maker
Tool Design

This post will contain the tool design for the Spark Maker tool.

Tuesday, 17 March 2015

Declaration of purpose

This blog will outline and journal the creation of a particle effects tool for Autodesk Maya.

This tool will be called SparkMaker.

SparkMaker will emulate the experience of creating a particle effect in the Unreal Engine 4 Cascade editor.
The purpose of this tool will be to ease users of Unreal Engine 4 into creating particle effects within Maya.

This will be accomplished by replicating common Cascade editor variables within a python based user interface, using python to map Maya commands and systems as closely as possible, within the bounds of creating a simple sparking effect.